A maximum of 5 - 7 guns can be used in battle, with technologies increasing the limit. Artillery can be recruited in any fort on the campaign map, via the armoury menu. Some factions start off with certain technologies researched to represent their armies state at game start, such as Prussia having access to breech-loaders in 1860.ĪrtilleryBetween Empire includes a unique artillery system, with both howitzers and field guns being present. The mod, set between 18, includes dynamic time progression, the speed of which can be changed at the players digression. Most of these technologies are tied to a certain year. Players and AI factions have access to a technology tree, which dynamically changes weaponry, munitions, army sizes and effectiveness in battle. This doesn't apply to the “Charge!” order. Soldiers don't fire while moving, negating the need to tell units to hold fire when you move them. Line and guard infantry uses lines at game start, while light infantry utilize skirmish tactics. Infantry utilizes different formations based on their company type. Units no longer automatically face the enemy as is case in native, instead facing and moving the way you tell them to. Use the “U” key to access it, left click either the company banner in the bottom left, or the company itself on the battlefield to select it (hold down shift to select multiple at the same time), and click and hold right click to move a selected company.Īgain, utilize the “U” menu to access the aerial view command feature. Low stamina negatively impacts discipline, accuracy, and movement speed.įurthermore, you can (and have to) access a new aerial view in order to command your troops. Stamina is drained when your units fight in melee or run (which can be toggled with the ~ tilde key ). Other skills can make units hold for a brief moment despite being broken, allowing you to hold the line or plug gaps. Casualties, enemy fire, and exhaustion negatively affect discipline, and should discipline fall below a certain threshold (15% by default, this threshold can be further improved by skills) the company will break and retreat. Discipline is an abstraction of morale and affects accuracy. You can access the company set-up in the pre-battle deployment menu. Artillery and cavalry also utilize this system, with differentiated company types existing for both. Version 1.0 is not save compatible with save files of version 0.72.īetween Empires completely replaces Warband's native division system, instead using a new company system that allows players to split infantry units into multiple line, guard, or light infantry companies. V1.0 UPDATE - Changes include bugfixes and new mechanics. Between Empires is a total conversion mod that has a number of unique mechanics, both in battle and on the campaign map, in order to represent the late 19th century and early 20th century.
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